Short Palate Cleanser Games to Play Between Long RPGs
Palate cleanser games work best when they’re the opposite of your RPG. All five picks here run 3½ hours or less for the main story, per community data.

Table of Contents
🎟️ How we got it: No publisher review copies or paid placements were involved. These picks come from sourced data, not free access.
What makes a good palate cleanser game after an RPG
A palate cleanser game is a short, finite game you finish in one or two evenings between two long RPGs. It resets you so the next big game feels fresh.
⚖️ The Verdict: Pick a game that ends in one or two evenings and does the opposite of what your RPG demanded: no stat menus, no quest log, no grind. Our default pick is A Short Hike, which HowLongToBeat community estimates put at about 1½ hours for the main story. Skip open-ended roguelikes unless you set a stop rule first.
The one-line rule
Match the break to the fatigue. If the RPG buried you in menus, play something with none.
Our default pick if you won’t read further
One free evening? Play A Short Hike tonight. Got a weekend? Use the matrix below, or browse our full list of short games sorted by evenings.
How long a palate cleanser should be for your week

Set the ceiling in evenings, not hours. We treat an evening as roughly two to three hours of play.
One free evening
Stay at or under about 2½ hours of main story. A Short Hike, What Remains of Edith Finch and Superhot all fit, and there are more games you can finish in one sitting.
Two to three evenings
Unpacking and Inside open up. Both sit around 3½ hours in community estimates.
A full week before the next RPG
Still play one cleanser, not three. Anything that won’t end before your next RPG slot isn’t a break. It’s another commitment.
Match the cleanser to what your RPG wore out

The best cleanser is the opposite of the fatigue your RPG left behind.
| What your RPG wore out | Play this kind of game | Pick | Hours (main story) | Skip if |
|---|---|---|---|---|
| Menus, inventory, stats | Pure-mechanics action | Superhot | ~2½ | You dislike shooters |
| Dialogue and lore | Wordless and atmospheric | Inside | ~3½ | You want zero tension |
| Combat grind | Calm, no combat | A Short Hike | ~1½ | You need a challenge |
| Combat grind (alt) | Quiet puzzle, no timers | Unpacking | ~3½ | Tidying feels like chores |
| Map icons and checklists | Linear, one location | What Remains of Edith Finch | ~2 | You want something light |
Hours are HowLongToBeat community-submitted main-story estimates, verified September 29, 2026 — midpoints, not promises.
Menu and inventory fatigue
Superhot has no loadouts or stat screens, just rooms and reflexes.
Dialogue and story fatigue
Inside tells its story without a single line of text.
Combat grind fatigue
A Short Hike and Unpacking have nothing to fight at all.
Map and checklist fatigue
Edith Finch keeps you in one house, moving forward, with nothing to track.
Short games that finish in one or two evenings
These five games all finish in under four hours of main story, going by community estimates.
Finite and calm
- A Short Hike: explore a small island park and climb to the summit at your own pace. Here’s how long A Short Hike really takes at different play styles.
- Unpacking: unpack a life’s belongings across eight house moves, with no timers or scores.
Finite and intense
- Superhot: a first-person shooter where time moves only when you move.
- Inside: a dark, dialogue-free puzzle-platformer, rated M by the ESRB. See whether Inside is worth playing if you’ve done Limbo.
Finite and story-led
- What Remains of Edith Finch: explore a family’s house and its stories, one short vignette at a time.
⏱️ Time Check: Every figure here is a HowLongToBeat community estimate, not our logged hours. Superhot’s main story is about 2½ hours, but its completionist estimate climbs to around 20 because of extra modes. Stop at the credits if you want it to stay a cleanser.
Are roguelikes good palate cleansers?
Yes, but only with a stop rule. The runs are short, but the game never tells you you’re done.
When a roguelike works as a break
Decide your stopping point before the first run, such as your first full clear or a fixed number of evenings. If you’d rather dip in and out without a finish line, games built for short play sessions are the better fit.
When it becomes your next obsession
If you’ve already broken your stop rule once, switch to a finite pick above. “One more run” is how a two-evening break turns into a month.
⚠️ Watch Out: Plenty of short-game lists recommend roguelikes as palate cleansers without mentioning this. The run is short; the commitment often isn’t.
Where to get short games without overpaying
Check your subscriptions before you spend anything.
Check Game Pass and PS Plus first
Search your Game Pass or PlayStation Plus library for each title. Catalogues rotate, so a game that isn’t there today may appear later, and one that is there may leave.
Worth buying at full price?
💰 Value Math: A Short Hike lists at $7.99 (Switch eShop, via Deku Deals; same price on A Short Hike’s Steam store page). That’s roughly $8 for one evening, fair at full price. Superhot lists at $24.99 for about 2½ hours of main story, and Deku Deals has tracked it as low as $7.49. Wait for the sale.
Inside, Edith Finch and Unpacking list between $19.99 and $28.95 on the Switch eShop. All three have been discounted well below that in past sales.
🔄 Last Verified: September 29, 2026 — prices and subscription catalogues change often; check the storefront before you buy.
How many short games to play before the next RPG
One is usually enough. A cleanser only works if it ends.
The one-cleanser rule
Finish one short game, then start your next RPG on your following free evening. Play a second only if the first didn’t reset you.
When a longer break is the right call
If you still don’t want to start after a cleanser, that tells you something. Maybe that RPG isn’t the one right now, and a game you own will still be there later.
Palate cleanser games FAQ
1. What is a palate cleanser game?
A palate cleanser game is a short, finite game you finish in one or two evenings between long RPGs to reset.
2. What should I play after finishing a long RPG?
Play a palate cleanser that does the opposite of your RPG: Superhot after menu-heavy games, A Short Hike after combat grind.
3. How long should a palate cleanser game be?
Keep a palate cleanser to one or two evenings; anything that won’t end before your next RPG slot is another commitment.
4. What games can you beat in one evening?
A Short Hike, What Remains of Edith Finch and Superhot all have community main-story estimates of about 2½ hours or less.
5. Are roguelikes good palate cleansers?
Roguelikes work as palate cleansers only with a stop rule set before the first run, because they have no natural finish line.
6. How long is A Short Hike?
HowLongToBeat community estimates put A Short Hike’s main story around 1½ hours, which makes it our default palate cleanser pick.
7. How long does Superhot take to beat?
Superhot’s main story runs about 2½ hours in community estimates, though completionists report around 20 hours with its extra modes.
8. Are these palate cleanser games on Game Pass or PS Plus?
Subscription catalogues rotate, so check your Game Pass or PS Plus library for each palate cleanser before buying one.
9. Should I take a break between RPGs?
A short break helps: play one palate cleanser, then start the next RPG on your following free evening.
10. Are short palate cleanser games worth full price?
A Short Hike is fair at its $7.99 list price; for Superhot, Inside, Edith Finch and Unpacking, wait for a sale.
Pick one tonight
The rule holds: finish something short that does the opposite of your last RPG, then move on. If you’re unsure, A Short Hike is the safest single evening in this list.





